The story
One more thing.
CodeCraft began with a question you may have asked yourself: what exactly makes a frontier coding agent feel effortless?
To find out, we reverse-engineered the observable behavior of Devin's desktop client — built by Cognition AI, the team behind Devin and Windsurf. Sessions, permissions, context, subagents, memory. Studied as a system, not copied as code.
Then we re-implemented those behavior classes independently, on an MIT-licensed open-source runtime. No proprietary code, prompts, or assets. The result: measured improvements — like step-budget warnings going from 1/5 to 5/5 — the first of a series of evaluations now in progress.
This is a beta. The investigation into what makes an agentic IDE feel effortless continues — now with real users. Every session you run is signal; every bug you report gets fixed.
1/5 → 5/5 · step-budget warnings, measured
> evals running — warn_steps · ephemeral reminders · hooks · brain memory · subagent routing
> results published as they land — the team expects favorable numbers
> early adopters — your sessions are the dataset; tell us what works and what breaks: dev@codecraft.wtf
> public source release — in preparation